GameScape 3D's Savage Realms: Citadel Kickstarter

GameScape 3D's Savage Realms: Citadel Kickstarter

Full Disclosure Haldane Creations is a Licensed Printer for Gamescape 3D and has exclusive casting rights on the Savage Realms: Citadel project.  Now with that said anyone that knows Haldane Creations they will tell you that we are blunt and vocal about 3D Printed terrain and will give you our honest view on a project good or bad even if it’s one we backed.  So on to the review :)

 

Savage Realms: Citadel Kickstarter - Epic 28mm Citadel for 3D Printing (OpenLOCK)

https://kck.st/2FlBkhI

We got a chance to sit down with Gamescape 3D’s Jeremy Gosser, he is the man  behind the “Savage Realms: Citadel” Jeremy has graciously agreed to answer some questions about himself and his Kickstarter.  This is an amazing project and I have been printing pieces to see how it all works. I’ve gotten the three tier castle walls printed, plus the platform that goes attaches to the walls for the walkways, as well as the corner tower section.  All of this prints without any support and quite honestly, looks really great and has amazing texture at 200 microns.

 

Jeremy has also put together a very extensive set of documentation for the Citadel, these documents answer most common questions users may have.  The extensive documentation is a much welcome change to the normal stl files only kickstarters that the 3D Printing community is use to getting, again this is just my view on things.  I am a fan of projects having complete documentation and clear instructions for the user..

 

 

 

The photo's above is some of our test prints of files for the upcoming Savage Realms: Citadel Kickstarter.  These prints are of some of the wall sections and the corner towers, all of them printed great with no supports and at 200 microns had amazing texture and all of this fully OpenLOCK and Open_Peg compatible.  

 

The Savage Realms: Citadel project appears to be fantasy based, but could possibly be used for sci-fi as well, but it is by far robust enough to make a spectacular centerpiece on any gaming table.

During our sit down with Jeremy we asked him a few questions about him and his project, below is the list of questions and responses.  We have done this in a transcript format to make it easier to follow so enjoy!


[James] Jeremy we have several questions we wish to go over with you if you don’t mind, ok lets get started.  Jeremy can you please tell us a bit about yourself?

[Jeremy] I’m an Art Tech at Murray State University in Murray, KY where my wife and I are raising our four-year-old daughter. I have a background in higher education, but lately my focus is in digital fabrication: from 3D Printing to Resin Casting to CNC and Laser Cutting and everything in between!

[James] What tabletop games do you play?

[Jeremy]  Gloomhaven has taken over a lot of gaming time. Otherwise we’ve also snuck in some Game of Thrones Catan and Kingdom Maker. I’ve also been playing a lot of Daniel Tigers “Welcome to Main Street Games” Which I recommend for any gamers needing a tolerable little kids game. Seriously, because Candyland kind of sucks.

[James] How long have you owned a 3D Printer and been making terrain?

[Jeremy] I bought a Makerfarm prusa in 2013. I spent a lot of time just teaching myself to 3d model, which mostly involved making miniature figures. I turned exclusively to making terrain in late 2016.

[James] What printers do you own?

[Jeremy] There are a couple Microcenter Powerspec Pros for HIPS/ABS and a couple Anycubic Megas for PLA. I also have a Sparkmaker. The Anycubic is only one I would recommend .

[James] What got you interested in 3D Terrain and 3D Printing? What was your first model?

[Jeremy] When I was a kid I’d play for hours in the sandbox, I had these army men. I’d build these giant mountains and scenes and then just destroy everything. At some point recently, I decided to spend whatever time I have left in this life trying to get back to that place.My first model was a really crappy goblin that you can still download on thingiverse. Terrain wise: I did some castles that combined laser cut and 3D print mashups.

[James] Do you have a favorite design you have created?

[Jeremy] No, I’m mostly focused on whatever I’m working on or starting on. It’s really about the journey for me.

[James] How long have you been working on this project?

[Jeremy] In November of 2017 I started work on 4 concepts. This was one of them.

[James] What is your process for creating the Citadel?

[Jeremy] The designs are always sort of intuitive, I have a notion of a goal but I leave a lot of space to just play with parts and shapes and see what happens. I’ve always resented sketch books and concept drawings. I really think they just create preconceptions that make you blind to the thing you are supposed to find in the work.

[James] What software do you use in modeling?

[Jeremy] Meshmixer, Zbrush, rhino,netfabb,maya,fusion,meshlab, blender, and others I’m forgetting. It depends what the issue is I’m dealing with. No program really does everything as well as I need it done. Specifically in regards to decimation, true flat bottoms, and mesh error resolution.

[James] How long have you been developing the Open_Peg system?

[Jeremy] Since December 2017.

[James] How did you come up with this concept.

[Jeremy] I wanted to attach stuff like stalagtites on the underside of OpenLOCK floor tiles. I mixed the idea with some stacking plates from my first Kickstarter. The idea evolved quickly and I soon saw something where people could really deck out a residential area with a lot of variety from one set of models.

[James] Was it a something you saw a need for, or did you just want to do this?

[Jeremy] I wanted something epic in the portfolio and I felt like it was time. I wanted a printable castle design that could compete against dwarvenforge in terms of scale. The stronghold offered a couple challenges specific to the OpenLOCK system. First, a challenge in making a structurally effective vertical system for huge rooms. Second, I wanted to explore using the openlock column system to cover vertical seams between sections. Aside from some of Matt Barker’s work I didn’t see a lot of people taking advantage of that exploit. Lastly I wanted an openlock system where rooms could be set up differently on each level as well as a system of mixing rooms with single story and multi-story ceiling heights.

[James] Well thank you Jeremy for taking the time to tell us about your project and yourself, we will be watching this Kickstarter very closely and thank you again.


KICKSTARTER URL: https://kck.st/2FlBkhI


Our final views of this project are that this is a well planned out Kickstarter with a large volume of terrain for the dollar value, WE HIGHLY RECOMMEND this project due to the following things;


  1. High Quality design work on the files
  2. Very well documented instructions (By far above average)
  3. Versatility of the design
  4. Original use of the OpenLOCK and Open_Peg systems
  5. All and all a 5 star Kickstarter!!!!

So check out this Kickstarter for yourself and see what we see in this package.


KICKSTARTER URL: https://kck.st/2FlBkhI


We here at Haldane Creations hope you find this information useful and informative.  We also want to thank you for reading our review of the Savage Realms: Citadel by GameScape 3D.


GameScape 3D

Savage Realms: Citadel Kickstarter - Epic 28mm Citadel for 3D Printing (OpenLOCK)


Contact: Jeremy Gosser

Kickstarter: https://kck.st/2FlBkhI

Website: www.gamescape3d.com  

Twitter: www.twitter.com/GameScape3D  

Facebook: www.facebook.com/GameScape3D/

Instagram: www.instagram.com/gamescape3d/




Haldane Creations

Contact: James McCann aka Talon

Website: www.haldanecreations.com

Twitter: twitter.com/HaldaneCreation

Facebook: www.facebook.com/HaldaneCreations/

Instagram: www.instagram.com/haldanecreations/